D/Mo Draw Conditions Dervish
D-Mo Draw: support based PVE Dervish
Dervish/Monk
Level: 20
Mysticism: 13 (12+1)
Scythe Mastery: 16 (12+4)
Protection Prayers: 3
- Faithful Intervention (Mysticism) <-- help prevent HP dips
- Avatar of Melandru [Elite] (Mysticism) <-- +100HP and no conditions
- Wearying Strike (Scythe Mastery) <-- no weakness!
- Victorious Sweep (Scythe Mastery) <-- your +HP helps with the HP gain
- Eremite's Attack (Scythe Mastery) <-- 0.75 activation
- Draw Conditions (Protection Prayers) <-- draw >blind on a Melandru's Avatar
- Eternal Aura (Sunspear) <-- recharge Melandru's Avatar
- Resurrection Chant (Healing Prayers) <-- res
Sideboard:
- Watchful Intervention (Mysticism) instead of Faithful Intervention to be able to support team healers
Idea:
Melandru's Avatar soaks up any and all conditions from Draw Conditions. Eternal Aura keeps up Melandru's Avatar at all times.
Viola. A crazy deep wound and condition soaking Dervish.
Resurrection chant is particularly useful since it resurrects with your currenth Health, which should be amazingly high compared to anyone but a full vigor+vitae player.
Now if only I could fit an armor buff in there...maybe I can?
D-Mo Melandru draw
Dervish/Monk
Level: 20
Mysticism: 12 (11+1)
Scythe Mastery: 16 (12+4)
Earth Prayers: 7 (6+1)
Protection Prayers: 2
- Faithful Intervention (Mysticism)
- Avatar of Melandru [Elite] (Mysticism)
- Draw Conditions (Protection Prayers)
- Wearying Strike (Scythe Mastery)
- Victorious Sweep (Scythe Mastery)
- Eternal Aura (Sunspear skill)
- Conviction (Earth Prayers) <-- +24 armor
- Resurrection Chant (Healing Prayers)
Sideboard:
- Vital Boon (Earth Prayers) instead of Faithful Intervention (it's less recharge so there's less risk from getting stripped)
Last edited by LifeInfusion; Jun 22, 2007 at 06:48 PM // 18:48..
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